Attention all ARC Raiders! Your gameplay is about to get a major upgrade—but not without a bit of controversy. Patch 1.18.0 is live, and it’s packed with fixes, tweaks, and a few bold changes that might just spark some heated debates. Restart your client now to dive in, and let’s break down what’s new.
First up, we’ve patched a sneaky exploit that let players stash weapons in a safe pocket without the Safekeeper Augment. And this is the part most people miss: we’ve also fixed an issue where the Snaphook could be tucked away mid-use. These changes ensure fairness, but they might ruffle feathers for those who’ve been leveraging these loopholes. What do you think—necessary fix or overstep? Let us know in the comments!
Next, we’ve adjusted drop rates on the Hurricane map’s First Wave Caches. Here’s where it gets controversial: rare blueprints are now slightly less common, but high-tier materials are more abundant. Why? Well, players have been dominating cache hunts, walking away with 3–5 blueprints per session. To balance this, we’re shifting the focus to better materials. Caches remain a solid blueprint source, but they’re no longer a guaranteed goldmine. Is this a fair trade-off, or did we go too far? Share your thoughts below!
We’ve also rolled out a scorching hotfix for the Dam Controlled Access Zone, resolved performance drops caused by certain ARC interactions, and fixed a quest-breaking bug in ‘Worth Your Salt.’ Plus, a rare crash tied to the Player Proximity menu is now history. These updates aim to smooth out your experience, but we’re all ears if you spot anything else.
But here’s the real question: As we tweak drop rates and patch exploits, are we enhancing the game—or taking away part of what made it fun? Drop your take in the comments, and let’s keep the conversation going. See you topside, Raiders!
//Ossen